3/17/2024 0 Comments How to get cs source textures![]() Select shader on Combined Mesh Material.This will create material assets for the combined material(s) and also an MB2_TextureBakeResults asset that contains information mapping materials to UV rectangles in the atlases. Click ‘Create Empty Assets For Combined Material’.Use the provided tools to make this fast and easy. For best results, these should use the same shader(s), but they don’t have to. GameObject -> Create Other -> Mesh Baker -> TextureBaker & MeshBaker.If your source objects exceed 64k vertices use a TextureBaker & MultiMeshBaker Create a new Mesh Baker object in your scene.This is not the only way to use Mesh Baker but it is a common use case. Email: (Combining Meshes and Materials).Unity forum Mesh Baker thread (preferred) :.You can contact DigitalOpus for support or questions: Combining Meshes at Runtime (Bake Texture Atlases Only).Preparing Models For Static/Dynamic Batching Legacy Method (Bake Mesh Assets In Place).Preparing Models For Static/Dynamic Batching (Batch Prefab Baker). ![]() Baking Meshes Without Creating An Atlas First.Quick-start (Combining Meshs and Materials). ![]()
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